![]() Your Morale can be raised by slaying foes and lowered by dying with enemy rankings also impacted when going against the player. Enemies with higher Morale ranks are tougher to beat. One new feature is Morale, which both the player and enemies possess. The final game will have over ten weapon types. In terms of weapon types, we’ve seen a spear, longsword and dual swords. Movements from Chinese martial arts practitioners were also implemented via motion capture and tuned in line with the action. ![]() The faster pace may remind some of FromSoftware’s Sekiro: Shadows Die Twice, though Yasuda and Yamagiwa felt that the “increased temp” was “only natural” for a Chinese martial arts game. You can choose to play more aggressively, but there are also a lot of new ways to evade enemy attacks.” There’s no stamina gauge like you had in Nioh, so you’ll constantly be confronted by a multitude of situations in which you need to react immediately. “Gameplay-wise, the biggest difference is an emphasis on speed. As such, it’s all about the speed with no stamina gauge. Even something like a castle is much bigger than before, and exploration has become more vertical because the player character in Wo Long can jump,” said Yasuda.Ĭhinese martial arts are the basis for combat. “Being set in China, we were able to create locations of much greater scale than in Nioh, which was set in Japan. One big difference is the scale of the environments. To learn more about the differences between both games, IGN spoke to producer Fumihiko Yasuda and development producer Masaaki Yamagiwa. ![]() While somewhat similar to Nioh, the combat appears to be much faster with a greater emphasis on dodging and parrying attacks. Wo Long: Fallen Dynasty’s gameplay has finally been revealed in a new trailer. ![]()
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